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PS5 Gets QSSR: Sony Brings AI Upscaling to the Base Console

by Lucas Almeida 3 min read

Sony shipped QSSR (Quality Super Sampling Resolution) for the standard PlayStation 5 on October 1, 2026 — not only for the PS5 Pro, as many assumed when PSSR debuted in 2024. The AI upscaling technique arrived in a system update and already works in two games: Marvel’s Wolverine and Ghost of Yotei. It is the biggest graphics gain the base console has received in six years on the market.

Quick answer: what is QSSR?

QSSR is Sony’s AI upscaler for the standard PS5: the game renders at a lower internal resolution and a model reconstructs the image at 4K, freeing performance for frame rate or image quality. Unlike PSSR, which relies on the PS5 Pro’s GPU, QSSR runs on the original hardware and is enabled per game by the developer. It launched on October 1, 2026, with Marvel’s Wolverine and Ghost of Yotei as the first titles.

QSSR vs PSSR: what’s the difference?

Both came out of Project Amethyst, the Sony–AMD research partnership announced in 2024 to build machine-learning architecture for graphics. PSSR uses dedicated ML accelerators in the PS5 Pro and reconstructs more aggressively. QSSR is the lean version: it runs on the base PS5’s RDNA 2 GPU with a lighter model and a smaller per-frame cost.

FeaturePSSR (PS5 Pro)QSSR (PS5)
HardwarePS5 Pro GPU with ML acceleratorsOriginal PS5 RDNA 2 GPU
ReleasedNovember 2024October 1, 2026
Typical outputUp to 4K with ray tracingUp to reconstructed 4K
How it’s enabledPer game (patch)Per game (patch)
OriginProject Amethyst (Sony + AMD)Project Amethyst (Sony + AMD)

How to turn QSSR on

QSSR is not a system-wide toggle: it lives inside each supported game. Here’s the path:

  1. Update the console in Settings → System → System Software → System Software Update.
  2. Download the game patch (Marvel’s Wolverine or Ghost of Yotei).
  3. Open the game’s video/graphics menu and pick the mode that mentions QSSR — usually under “Quality” or “Performance”.
  4. On a 4K TV, confirm the output is set to 2160p with HDR on to see the real difference.

Why this matters (and what it means for GTA 6)

There are roughly 80 million standard PS5 units in the wild versus a fraction of that in PS5 Pro sales. An upscaler that runs on the base console means studios can target a stable 60 fps without demanding the premium model — and the timing is no accident: GTA 6 arrives on November 19, 2026, and Rockstar needs every bit of headroom on aging hardware. For players who were weighing a $699 Pro, this is a free patch instead of a new console.

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Frequently asked questions

Does QSSR work in every PS5 game?

No. Each studio has to integrate the technology and ship a patch. At launch, only Marvel’s Wolverine and Ghost of Yotei support it.

Is QSSR better than PSSR?

No — the PS5 Pro’s PSSR is still more advanced because it uses dedicated accelerators. QSSR is the version that fits the original PS5’s hardware.

Do I need a 4K TV to benefit?

It helps a lot. QSSR’s gain comes from reconstructing the image at 4K; on a 1080p set the visual difference is much smaller, though frame rate still improves.

Will GTA 6 use QSSR on PS5?

Rockstar has not confirmed it. Still, having the technology on the base console gives the studio one more tool to stabilize performance for the November 19 launch.

At DigitalRadar, we track every update that changes the game on your console. Stay on the radar.

Lucas Almeida
DigitalRadar Newsroom

Detecting and translating the future of technology for you.

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